Hey devs out there!
It's been a bit longer than promised on the forum thread, and I apologize for that. But in return, I added so many more features to the point that V1.9 is the biggest update MeshBrush has ever seen so far. You get a completely rewritten code base, 100% runtime compatible and implementation-friendly API with way better and cleaner code, new UI sliders with range handles, curve driven scale randomization and two pages of release notes more stuff to help you create awesome landscapes and better levels for your Unity projects.
You can find more information in the official new V1.9 tutorial video.
Let me know what you think of this update.
Merry game dev! Cheers :>